Continuing from last time on 10 Reasons why you won’t make it as a voice over. Please remember it’s not about saying you will never be a voice over, it’s what you’re not doing that’ll keep you from being a voice over. [Read more…] about 10 Reasons why you won’t make it as a voice over part 2
Due to this post being quite long I’ve made it into two parts. Before criticizing the negative title of this post please know that it’s not meant to discourage; it’s meant to explain what you need to be doing today to be a voice over and the reasons that MIGHT be stopping you. [Read more…] about 10 Reasons Why You Won’t Make It As A Voice Over part 1
I’ve been away a while. Apologies, apologies and more apologies. But I’ve been VERY busy, which is what I like. And I’ll be glad to share the progress in posts yet to come. Still with me? Bless you!
Believe it or not only a certain amount of people can have the luxury of making voice over a full-time business in a matter of a few short years or even decades. Because of this, I decided to write a blog post about part-time careers or jobs that my colleagues have had while working their way to full-time.
For those who have asked, I have quite a few part-time careers going on, not just to make money but to have back-up opportunities when VO work is slow, or when I need more training, more demos, studio upgrades, etc. Because, let’s face it, we need money to keep VO going in our lives.
Do you record at home in a small closet or room, buy a whisper room, build a home studio from scratch, or invest in a booth?
I’ve recorded in all kinds of spaces at my house and in professional studios, but these days you MUST be able to primarily record at home. No excuses, no exceptions. There’s no need to spend thousands of dollars; however, that can also depend on your location and outside environment. If you live in a nice quiet suburb, then a good closet space will do fine. But if you’re able to hear a 60 Hz hum in the walls from electricity, planes flying over your house or leaf blowers and lawn mowers every other day, you’ll need to find ways to work around them. [Read more…] about Recording at Home
The other day a VO talent I’ve known for a few years asked for referrals to agents I work with and agents I know personally. I VERY rarely give referrals because 1. I must be comfortable with you as a talent and as a trustworthy source. 2. I must believe in the potential of what you’re able to do as a voice over (commercial, animation, narration, video games, radio, etc.) and 3. You must have trained or worked with people I know in voice over. [Read more…] about Think about what you say…
It’s 2017 and I’ve decided to do my very best to add VO related articles to my blog 3-4 times a month, primarily on Sundays.
I encourage readers to subscribe if what I have to share is of value. If not, no worries.
As a kid, I wanted to be famous. I won’t lie. The 1980s was just such a magical time for me when it came to movies and cartoons. I wanted to be part of it all. Then the 1990s came and the magic slowly began to fade. When the 21st Century arrived, it wasn’t about wanting to be famous as much as being part of amazing projects. And as time passed the thought of being famous sounded more like a nightmare. [Read more…] about Respect Vs. Fame
Want to guess how many times I get asked “How can I be a voice actor?”
I have no problem hearing the question, because I was asking it myself years ago. There is a problem, though. The advice that I tend to offer for free is typically ignored or unappreciated. It’s okay. I’m not bitter. But I do find it irritable when folks expect an easy way to get in, as though I could wave some magic wand and just turn them into legit voice actors. Or as one person asked me: “Could you help me get a lead on one of your shows?” [Read more…] about Voice Over Knowledge Shared
The world of voice over is growing in ways that can’t be calculated. Think about the markets. For example: Commercials, industrials, corporate videos, Internet videos, animation, anime, narrations, audio books, announcers, theme park rides, political endorsements, toys, video games, and as technology progresses, imagine how much longer the list will grow.
Now look at sub-genres of a market like video games: First-person shooters, role-playing games, point-and-click adventure, tower defense, interactive movie, survival horror, MMO (massive multiplayer online), just to name a mere few.
As video games continue to expand, again — thanks to technology — voice over talent must follow with what’s current. Reading lines isn’t enough anymore, because believability is in high demand. For those wanting to pursue voice over in video games it helps to learn from someone steadily working in them such as Dave Fennoy (http://m.imdb.com/name/nm0271965/). [Read more…] about Video Game Voice Acting with Dave Fennoy