The internet is a treacherous playground, but it’s also fantastic and an absolute necessity for any business in general. And not only that, Voice Over work is more plentiful than ever because of ads, interactive games, industrials, web series, and so much more being broadcast online. It’s the perfect time to take advantage of pursuing VO work. You’ll most definitely need to make friends, build relationships and research, research, as well as research some more. By that I mean finding ways to connect with people if they don’t want to connect online (there are quite a few), so you’ll have to explore other ways to approach them without making them feel uneasy. [Read more…]
Do you record at home in a small closet or room, buy a whisper room, build a home studio from scratch, or invest in a booth?
I’ve recorded in all kinds of spaces at my house and in professional studios, but these days you MUST be able to primarily record at home. No excuses, no exceptions. There’s no need to spend thousands of dollars; however, that can also depend on your location and outside environment. If you live in a nice quiet suburb, then a good closet space will do fine. But if you’re able to hear a 60 Hz hum in the walls from electricity, planes flying over your house or leaf blowers and lawn mowers every other day, you’ll need to find ways to work around them. [Read more…]
Now that I have your attention here’s a warning! There are lots of questions that need answering. Still want to venture forth? Good! You’re very brave. Here we go!
How badly do you want to be a voice over? Like, really how badly? Quite a bit? A lot? Really? Great, now what are you prepared to do to make it happen?
The above questions are for you to answer. Over the next few weeks I’ll post questions with my answers so that you can determine if they’re of any help in where you want to be as a voice over.
Ready to begin? Alrighty then! [Read more…]
The other day a VO talent I’ve known for a few years asked for referrals to agents I work with and agents I know personally. I VERY rarely give referrals because 1. I must be comfortable with you as a talent and as a trustworthy source. 2. I must believe in the potential of what you’re able to do as a voice over (commercial, animation, narration, video games, radio, etc.) and 3. You must have trained or worked with people I know in voice over. [Read more…]
It’s 2017 and I’ve decided to do my very best to add VO related articles to my blog 3-4 times a month, primarily on Sundays.
I encourage readers to subscribe if what I have to share is of value. If not, no worries.
As a kid, I wanted to be famous. I won’t lie. The 1980s was just such a magical time for me when it came to movies and cartoons. I wanted to be part of it all. Then the 1990s came and the magic slowly began to fade. When the 21st Century arrived, it wasn’t about wanting to be famous as much as being part of amazing projects. And as time passed the thought of being famous sounded more like a nightmare. [Read more…]
The world of voice over is growing in ways that can’t be calculated. Think about the markets. For example: Commercials, industrials, corporate videos, Internet videos, animation, anime, narrations, audio books, announcers, theme park rides, political endorsements, toys, video games, and as technology progresses, imagine how much longer the list will grow.
Now look at sub-genres of a market like video games: First-person shooters, role-playing games, point-and-click adventure, tower defense, interactive movie, survival horror, MMO (massive multiplayer online), just to name a mere few.
As video games continue to expand, again — thanks to technology — voice over talent must follow with what’s current. Reading lines isn’t enough anymore, because believability is in high demand. For those wanting to pursue voice over in video games it helps to learn from someone steadily working in them such as Dave Fennoy (http://m.imdb.com/name/nm0271965/). [Read more…]